By Herodotus
note: Many of these quests have lots of other goodies and spells
and things that I either haven't found or haven't bothered to mention. Happy
Hunting!
note #2: These are really hard quests. I put this guide together
with a party that's been cheated up to God-strength (255 all attributes,
full spells, lots of food/gold, every key/map etc.), and it *still* took 17
days of game-time to get everything! Only attempt these quests if you are
ready for them!
Krizsan Province, Ring of Endless Magery:
Talk to the
Strange Wizard in the back room of the inn in Delan, pay his bribe, and he
tells you about the Ring of Endless Magery.
Now go to Gale, talk to Mrrurr
in the Sailors' Inn. Buy his skiff and sail to Maddok Isle. Hike south and
avoid special encounters (unless you like fighting tons of Naga). The Tower
of Zkal is on the western shore of the island near its southern tip. Go
there.
The Tower sucks away your spell points, so be sure to bring lamps
and energy potions and stuff.
The maze is tough, but doable. DO NOT
dispell bariers unless you like quickfire traps.
Near the NE corner of the
tower is porcullis. You can open it with a lever hidden in a secret room
between the gate the corner, but instead go through the secret passage two
spaces south of the gate. In the swampy room, there's a secret door on the
north wall. When you get to the NW corner, there's a series of magic
barriers south of you. Go through the secret door to the south two spaces
east of them. Now use the teleporter, fight the baddies, walk through the
magic barrier in the SE corner of the room, and use the secret door on the
east wall. Ignore the teleporter here. Instead, find the secret door on the
north wall and use that one. Go west from where you come out, and there's a
secret door on the north wall of this room. Then go down the stairs.
Due south (down one tunnel) of where the stairs enter the room (and one space
west), there's a secret passage to a room with a chest containing energy
potions. Take them (and save them). Now find southern most cavern of this
level, in one of its northern tunnels is secret door to a teleporter. Use
it. You'll wind up in a room with 5 teleporters. Use them in the following
order: NE NE SE NE. From where you wind up, there's a secret door on the
north wall on its west side. Stand in it, and wait till the falling blocks
are just above you, then have a spell caster chug a potion, enter combat
mode, cast group haste, and run to the wall of barriers. walk through the
barriers to the wall, from the west-most barrier there's a secret door NW.
Get your whole party lined up in the secret door and in the barriers, then
end combat and you can "safely" walk through the barriers back to the
passage.
This next bit is tricky, so saving the game while you stand in the
secret door is a good idea. Here's what happens: when you walk into the
passage, the secret door disappears and two falling walls come at you,
eventually squishing you. So, while still standing in the doorway, chug a
strong energy potion (you should probably bring some of these with you into
the tower), and cast force barrier NW and SW of you, so that when you step
into the passage the walls don't get you. Then, just keep waiting till the
falling wall to the north turns yellow (starts moving north again), then
dispel your barrier, follow the wall north, and right before you get pushed
go NE through the door (its unlocked).
The teleporter to the south sends
you back to the first teleporter you used on this level. Use this to get out
when you when you are done.
Go through the door to the north, and then
fight the hraiths through the door to the east. The runes appear to be
harmless.
When you go through the door to the north, if you go three spaces
north of the portcullis to the west the walls close in on you, so go two
spaces north of the portcullis, drink a potion, and create force barriers N
and S of you, then go up on the diagonal, let the walls close in, and come
back to your safe zone. You need to get to the NE corner of this room to hit
a lever there, then go through the portcullis on the west to fight Zkal.
Fight the stuff that protects him, then take some punishment while you end
combat to dispel the barriers that protect him. Kill him, and pull the lever
in the NW corner. Then get the treasure and boogie on out of there! Oh, by
the way, killing Zkal spawns an army of undead in the caverns. Sorry.
Isle of Bigail, the Furry Cross Bow.
Talk to Judith, the wandering healer, in
whatever town you can find her. Ask her about 'artifact' (you learn to do
this from a beggar in Shayder). Pay her, and she'll tell you about the Furry
Cross Bow.
It's in the Pit of the Wyrm, due east of Bremerton. However, you
need to come at in on the north side of the river (not the Bremerton side)
and do some tricky flying to get to the right spot on the wooded peninsula
that comes out of the mountains.
Be prepared to fight an army of mutant giants (I counted 23).
Find the stairs to the lower level and go down them.
Then follow along the passage, keeping the cave wall to your right (when you
loop around and are heading south, that's left on the screen). You'll be
battling mung slimes and dark wyrms as you wind through this passage.
In the room with the bodies, there's a secret door to the south of the
easternmost end of the room. Follow the passage to the mausoleum. Don't
waste your spell points trying to open the doors, you open them with the
rune at the south end. Fight the specters and take the goodies in the three
northern crypts if you want them. Hit the lever is southern crypt.
Go back out to the room with the light. The lever inserted a door on the tomb (the
building) there. The door is on the west side of the SE corner. Once inside,
step on the first tiled space to your east, then follow this pattern: N N E
S E S E E N N then open the door NE
Grab the crossbow and the bolts (some
are magic, some are trash). Here's how to get out (from the first tiled
space S of the door): W S W W N W S W (then go to the door SW). Thats
it!
Bonus Goodies: In the upper level, south of the Giants' Shrine, there's
a tunnel the dips slightly to the south. At the southern most bit of this
(just east of the stairs to the lower level), there's a secret passage to
another tunnel. Go till you get to the wall, shatter it, and move on in. In
the eastern most room, shatter the north wall at its eastern most point, and
there's a wand of nullity and a serpent ring in the chest.
Karnold Province, The Black Halberd:
Buy the bourbon at the inn in Sharmik. The
innkeeper, Quinn, will tell you about a drunken soldier who said something
about a magic halberd. Then talk to Masok in Angel's Rest, and buy his map.
Head out to Calloc, then head north forever. Eventually, you'll find a
little cave ("Remote Cave" or something like that) and just follow the
direction on the map you bought.
Eventually, you'll fight a bunch of
rakshas and in the last room (farthest north west) of their barracks,
there's a secret door on the wall west of the bed. Fight your way to the
treasure room, and snag your prize. To get out, fight the four drakes where
the map says "pain!". (Firewalk is helpful here). Also, the kitties have a
big bookshelf where you'll find Death Arrows and some other spell.
Midori Province, the Hammer Smite:
(I *think* this is the artifact here, if
there's something else, I couldn't find it)
Kagan, your unspec. services
contact in Bengaroo, tells you about a hammer called "Smite". (free
artifact, no bribe!)
It's in the Giants' Forge SE of Lorelei. In the forge,
hack your way to the far south west, and then firewalk south and east across
the lava to the treasure chamber. Magic Map might be useful here to show you
where to go. Both going and in and coming out you'll get nailed by
fireballs, unavoidable. You'll fight two daemons here, and there's a black
shade just north of the pedestal. Smite is on the pedestal.
Monoroe Province, Pachtar's Plate:
Do you know how to get into the Gale Library?
Find the herb-house, and bug the proprietor about "library". She'll sell you
the key, its worth it! Then find the library. You have to enter City Hall,
then go west to get onto the battlements that surround the city. When you
get to the end, there's a secret door to the north, and that gets you into
the library. The library gives you Antimagic Cloud and Killer Poison
alchemy, and also tells you about some hero named Pachtar, his slaughter on
an island east of the Isle of Bigail, and his legendary armor. Back to
Kneece!
Kneece is where you get the Phoenix Egg to massacre the roaches.
But now that you've read about Pachtar, if you explore the north end of the
island, there's a drake lair!
Enter the lair from the west, and try to get
in. Fun, huh? Well, if you go straight south, turn the corner to the east,
and walk until you're blocked, you can enter through a secret passage to
your north.
The hall of pillars is annoying. Go north until you can't, then
go east a bit, then go north to the lava, then go east to the wall, then go
north, and you can walk through the two pillars in your way. Now you can
start heading east.
Fight some efreets, and take some major pain through
fire walls, ice walls, etc. It sucks. The ice drakes are protected by
antimagic clouds and pillars, I don't think you can kill them, just rush
through the center of them so you can fight the fire lizards. See the pile
of robes and goodies? Two spaces north of that, protect by barriers, is a
lever (yes!). Keep heading west, and get ready to fight 5 gorgons!
The next puzzle is north of the gorgons. It involved moving pillars, and it's a real
pain in the arse. I couldn't possibly tell you how its done, I just keep
trying and trying until I get it. The idea is that as you move east and
west, the four levels of pillars open at different points (kind of like
Elhioc's gate below Castle Troglo). Just keep fussing with it, and
eventually, you'll get through. The key bit is that at the very center of
the north wall is the exit (a secret door). When you get there, you go
through it into a room with a big pit, then along the ledge to the east, and
through another secret door to a teleporter. The teleporter takes you
outside (isn't that sweet?). Go down the stairs to the south.
This bit is straight forward. Fight your way through the basilisk swamp and the
cavern-maze of undead, and eventually get to the drake lords. Kill them,
then find the armor (to the NW over the lava) on the body. None of his other
stuff is magical. Now just fight your way back out (remember the teleporter
to the outside?), and that's it!