//Note: all fields are filled in with their default values
begindefinecreature (number);
clear;
cr_name = "";
cr_default_script = "basicnpc";
cr_level = 2;
cr_hp_bonus = 0;
cr_sp_bonus = 0;
cr_special_abil = 0;
cr_default_attitude = 2;
cr_species = 0;
cr_natural_armor = 0;
cr_attack_1 = 0;
cr_attack_2 = 0;
cr_attack_3 = 0;
cr_attack_1_type = 0;
cr_attack_23_type = 0;
cr_ap_bonus = 0;
cr_default_strategy = 0;
cr_default_aggression = 100;
cr_default_courage = 100;
cr_which_sheet = 1;
cr_icon_adjust = 0;
cr_small_or_large_template = 0;
cr_which_sheet_upper = -1;
cr_summon_class = -1;
cr_what_stat_adjust 0 = 0;
cr_amount_stat_adjust 0 = 0;
cr_what_stat_adjust 1 = 0;
cr_amount_stat_adjust 1 = 0;
cr_what_stat_adjust 2 = 0;
cr_amount_stat_adjust 2 = 0;
cr_what_stat_adjust 3 = 0;
cr_amount_stat_adjust 3 = 0;
cr_what_stat_adjust 4 = 0;
cr_amount_stat_adjust 4 = 0;
cr_what_stat_adjust 5 = 0;
cr_amount_stat_adjust 5 = 0;
cr_start_item 0 = 0;
cr_start_item_chance 0 = 0;
cr_start_item 1 = 0;
cr_start_item_chance 1 = 0;
cr_start_item 2 = 0;
cr_start_item_chance 2 = 0;
cr_start_item 3 = 0;
cr_start_item_chance 3 = 0;
cr_start_item 4 = 0;
cr_start_item_chance 4 = 0;
cr_start_item 5 = 0;
cr_start_item_chance 5 = 0;
cr_start_item 6 = 0;
cr_start_item_chance 6 = 0;
cr_start_item 7 = 0;
cr_start_item_chance 7 = 0;
cr_immunities 0 = 0;
cr_immunities 1 = 0;
cr_immunities 2 = 0;
cr_immunities 3 = 0;
cr_immunities 4 = 0;
cr_immunities 5 = 0;